USkineticDevice
Inherits from UDataAsset
Public Functions
Public Attributes
Name | |
---|---|
EConnectionType | ConnectionType |
FOnConnectionStatusChanged | OnConnectionStatusChangedCallback |
EOutputType | OutputType |
EAudioPreset | AudioPreset |
FString | DeviceName |
FString | AudioAPI |
FString | SampleRate |
int | BufferSize |
int | NbStreamChannels |
float | SuggestedLatency |
Public Functions Documentation
function ScanDevices
ESkineticError ScanDevices()
Return: Error code.
Initialize a scanning routine to find all available Skinetic device with the connection type specified in the asset. ScanStatus() return the status of the scan, and the result can be accessed using GetScannedDevices().
function ScanStatus
int ScanStatus(
ESkineticError & Error
)
Parameters:
- Error contains the corresponding error in case of failure.
Return: the current status or -1 on failure.
Check the status of the asynchronous scanning routine. The method returns:
- 1 if the scan is ongoing.
- 0 if the scan is completed.
- -1 if the connection failed. The asynchronous scan routine is terminated on failure. Once the scan is completed, the result can be obtain by calling GetScannedDevices().
function GetScannedDevices
TArray< FDeviceInfo > GetScannedDevices()
Return: a list of DeviceInfo, empty if no match or an error occurs.
This function returns a list of all FDeviceInfo of each Skinetic devices found during the scan which match the specified output type.
function Connect
ESkineticError Connect()
Return: NoError on success, corresponding Error code otherwise.
Initialize connection to the first found Skinetic Device using the selected type of connection. Connection status is available using ConnectionStatus() or the corresponding callback function.
function ConnectToSpecificDevice
ESkineticError ConnectToSpecificDevice(
int64 SerialNumber
)
Parameters:
- SerialNumber Serial number of the device to connect to. If set to 0, the connection will be performed on the first found device.
Return: NoError on success, corresponding Error code otherwise.
Initialize connection to a Skinetic Device using the selected type of connection and the Serial Number specified. Connection status is available using ConnectionStatus() or the corresponding callback function.
function Disconnect
ESkineticError Disconnect()
Return: NoError on success, corresponding Error code otherwise.
Disconnect the current Skinetic device.
function ConnectionStatus
EConnectionStatus ConnectionStatus()
Return: the current status of connection
Check the status of the asynchronous connection routine. The asynchronous connection routine is terminated on failure.
function GetSDKVersion
FString GetSDKVersion()
Return: the version string.
Get SDK version as a string. The format of the string is: major.minor.revision
function GetDeviceVersion
FString GetDeviceVersion()
Return: the version string if Skinetic is connected, an ERROR message otherwise.
Get the connected device's version as a string. The format of the string is: major.minor.revision
function GetDeviceSerialNumber
int64 GetDeviceSerialNumber(
ESkineticError & Error
)
Parameters:
- Error contains the corresponding error in case of failure.
Return: the serial number if a Skinetic device is connected, -1 otherwise.
Get the connected device's serial number.
function GetDeviceType
ESkineticType GetDeviceType()
Return: the type of the connected Skinetic device if it is connected, Unknown otherwise.
Get the connected device's type.
function GetGlobalIntensityBoost
int GetGlobalIntensityBoost(
ESkineticError & Error
)
Parameters:
- Error contains the corresponding error in case of failure.
Return: the percentage of effect's intensity boost, an ERROR otherwise.
Get the amount of effect's intensity boost. The boost increase the overall intensity of all haptic effects. However, the higher the boost activation is, the more the haptic effects are degraded.
function SetGlobalIntensityBoost
ESkineticError SetGlobalIntensityBoost(
int BoostPercent
)
Parameters:
- BoostPercent percentage of the boost.
Return: NoError on success, corresponding Error code otherwise.
Set the amount of effect's intensity boost. The boost increase the overall intensity of all haptic effects. However, the higher the boost activation is, the more the haptic effects are degraded.
function EffectState
EEffectState EffectState(
int EffectID
)
Parameters:
- EffectID index identifying the effect.
Return: the current state of the effect.
Get the current state of an effect. If the EffectID is invalid, the 'stop' state will be return.
function StopAll
ESkineticError StopAll()
Return: NoError on success, an ERROR otherwise.
Stop all playing haptic effect.
function PauseAll
ESkineticError PauseAll()
Return: NoError on success, an ERROR otherwise.
Pause all haptic effect that are currently playing.
function ResumeAll
ESkineticError ResumeAll()
Return: 0 on success, an ERROR otherwise.
Resume the paused haptic effects.
function SetPreferredOutput
void SetPreferredOutput(
EOutputType NewOutputType
)
Parameters:
- NewOutputType method of connection to use
Set the preferred output type on the current device.
function GetDeviceNamesOptions
inline TArray< FString > GetDeviceNamesOptions()
Return: locally stored list of available audio devices
[EXPERIMENTAL] Audio device name list accessor
function GetOutputAPIOptions
inline TArray< FString > GetOutputAPIOptions()
Return: locally stored list of available audio API
[EXPERIMENTAL] Audio API list accessor
function GetSamplingRateOptions
inline TArray< FString > GetSamplingRateOptions() const
Return: locally stored list of available sampling rates
[EXPERIMENTAL] Sampling rates list accessor
function GetMaxChannels
inline int GetMaxChannels() const
Return: locally stored max channels value
[EXPERIMENTAL] Max Channels accessor
function GetDefaultLowLatency
inline float GetDefaultLowLatency() const
Return: locally stored default Low latency bound
[EXPERIMENTAL] Default Low latency bound accessor
function GetDefaultHighLatency
inline float GetDefaultHighLatency() const
Return: locally stored default high latency bound
[EXPERIMENTAL] Default High latency bound accessor
function FetchOutputDevicesList
void FetchOutputDevicesList()
[EXPERIMENTAL] Store the list of available audio devices as a local variable.
function FetchAPIList
void FetchAPIList()
[EXPERIMENTAL] Store the list of available audio API for the selected device name as a local variable.
function FetchSamplingRateList
void FetchSamplingRateList()
[EXPERIMENTAL] Store the list of available Sampling Rate for the selected device name and API as a local variable.
function FetchOutputDevicesInfo
void FetchOutputDevicesInfo()
[EXPERIMENTAL] Store MaxChannels, DefaultLowLatency and DefaultHighLatency for the selected device name and API as local variables.
function ConvertSerialNumberToString
static FString ConvertSerialNumberToString(
int64 SerialNumber
)
Parameters:
- SerialNumber Serial number to convert.
Return: the serial number as a formatted string
Converts Skinetic serial number to a formatted string.
function GetDefaultDevice
static TSoftObjectPtr< USkineticDevice > GetDefaultDevice()
Return: pointer to the default Skinetic Device asset or null if not found.
Return the Skinetic Device set as default in Project > Skinetic settings.
Public Attributes Documentation
variable ConnectionType
EConnectionType ConnectionType;
Preferred connection method to use for the current device.
variable OnConnectionStatusChangedCallback
FOnConnectionStatusChanged OnConnectionStatusChangedCallback;
Callback to assign to automatically trigger an event when the connection status changed.
variable OutputType
EOutputType OutputType;
Type of output
variable AudioPreset
EAudioPreset AudioPreset;
[EXPERIMENTAL] Selected preset of audio device.
variable DeviceName
FString DeviceName;
[EXPERIMENTAL] Name of the targeted audio device. Parameter ignored when using a AudioPreset other than AudioDevice
variable AudioAPI
FString AudioAPI;
[EXPERIMENTAL] Name of the targeted API. Parameter ignored when using a AudioPreset other than AudioDevice Default value "any_API" uses any available API which match the configuration, if any.
variable SampleRate
FString SampleRate;
[EXPERIMENTAL] Sample rate of the audio stream. Parameter ignored when using a AudioPreset other than AudioDevice
variable BufferSize
int BufferSize;
[EXPERIMENTAL] Size of a chunk of data sent over the audio stream.
variable NbStreamChannels
int NbStreamChannels;
[EXPERIMENTAL] Number of channels to use while streaming to the haptic output. Parameter ignored when using a AudioPreset other than AudioDevice
Setting -1 will use the number of actuator of the layout, or a portion of it.
variable SuggestedLatency
float SuggestedLatency;
[EXPERIMENTAL] Desired latency in seconds. The value is rounded to the closest available latency value from the audio API. Parameter ignored when using a AudioPreset other than AudioDevice
Updated on 2024-05-16 at 15:17:15 +0000